Draugur
Type #52254
43,000 m³
5,000 m³ packaged
Description
A modification of the Collective's Kikimora-class destroyer, the Draugur design takes the core of the Triglavian hull design and completely overhauls it to produce a potent example of the command destroyer type of vessel. The Draugur's design has taken principles and technology from the Minmatar Bifrost-class of command destroyer, while retaining the energy systems and characteristic weaponry of Triglavian ships.
As a command destroyer, the Draugur can use command bursts and micro jump field generators, while its Triglavian core systems give it advantages in the use of energy neutralizer and pulse weapons, as well as remote armor repairers.
"The Kikimora hull is entirely viable for conversion to a command destroyer pattern and we believe it will be possible to incorporate the high-capacity power couplings for a micro jump field generator without difficulty. The couplings and related warp field systems will require additional shielding from the entropic radiation of the weapon system but this is offset by existing hull integrity thresholds being well above the tolerances for jump field use." – excerpt from a proposal from Core Complexion/Thukker Mix Elgoi VIII Collaborative Design Circle
As a command destroyer, the Draugur can use command bursts and micro jump field generators, while its Triglavian core systems give it advantages in the use of energy neutralizer and pulse weapons, as well as remote armor repairers.
"The Kikimora hull is entirely viable for conversion to a command destroyer pattern and we believe it will be possible to incorporate the high-capacity power couplings for a micro jump field generator without difficulty. The couplings and related warp field systems will require additional shielding from the entropic radiation of the weapon system but this is offset by existing hull integrity thresholds being well above the tolerances for jump field use." – excerpt from a proposal from Core Complexion/Thukker Mix Elgoi VIII Collaborative Design Circle
Command Destroyers bonuses (per skill level)
- 2% bonus to Skirmish Command and Information Command Burst effect strength and duration
- 5% reduction in Micro Jump Field Generator spool up time
Precursor Destroyer bonuses (per skill level)
- 30% bonus to Light Entropic Disintegrator optimal range
- 20% bonus to Light Entropic Disintegrator damage
Role bonus
- Can use one Command Burst module
- Can fit Micro Jump Field Generators
- 50% reduction in reactivation delay for Defender Launcher
- 95% reduction in powergrid requirements for Command Bursts
- 50% reduction in Microwarpdrive signature radius penalty
- 100% bonus to Remote Armor Repairer range
- 50% reduced Remote Armor Repairer capacitor need
- 50% reduced Energy Neutralizer capacitor need
- 50% reduced Smart Bomb capacitor need
Price history
Daily average with the day's low–high range, ISK
Daily average
Daily low–high
Units traded per day
Market orders
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Attributes
The item's base values, before skills, fittings and implants
Structure
- Capacity
- 360 m³
- Mass
- 1,450,000 kg
- Structure EM Damage Resistance
- 33%
- Structure Explosive Damage Resistance
- 33%
- Structure Hitpoints
- 1,010 HP
- Structure Kinetic Damage Resistance
- 33%
- Structure Thermal Damage Resistance
- 33%
- Volume
- 43,000 m³
Shield
- Shield Capacity
- 475 HP
- Shield EM Damage Resistance
- 0%
- Shield Explosive Damage Resistance
- 85%
- Shield Kinetic Damage Resistance
- 40%
- Shield recharge time
- 625 s
- Shield Thermal Damage Resistance
- 50%
Armor
- Armor EM Damage Resistance
- 50%
- Armor Explosive Damage Resistance
- 65%
- Armor Hitpoints
- 1,250 HP
- Armor Kinetic Damage Resistance
- 25%
- Armor Thermal Damage Resistance
- 75%
Capacitor
- Capacitor Capacity
- 950 GJ
- Capacitor Recharge time
- 340 s
Targeting
- Maximum Locked Targets
- 7
- Maximum Targeting Range
- 60 km
- RADAR Sensor Strength
- 14 points
- Scan Resolution
- 525 mm
- Signature Radius
- 62 m
Fitting
- CPU Output
- 220 tf
- High Slots
- 3
- Low Slots
- 4
- Medium Slots
- 3
- Powergrid Output
- 70 MW
- Rig Slots
- 2
- Turret Hardpoints
- 1
Speed and Travel
- Ansiblex Activation Cost
- 9,000 GJ
- Inertia Modifier
- 2.88x
- Maximum Velocity
- 325 m/s
- Ship Warp Speed
- 1 AU/s
Drones
- Drone Bandwidth
- 10 Mbit/s
- Drone Capacity
- 20 m³
EW - Resistance
- Capacitor Warfare Resistance
- 0%
- Sensor Warfare Resistance
- 0%
- Stasis Webifier Resistance
- 0%
- Weapon Disruption Resistance
- 0%
Miscellaneous
- Calibration
- 400 points
- Maximum Directional Scan Range
- 2,147,483,647 km
- Rig Size
- Small
- Tech Level
- Level 1
Required skills
To use this item, with the skills each of those needs first
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Fitting
Slots, fitting resources and base stats, before skills and modules
High slots3
1 turret
Medium slots3
Low slots4
Rig slots2
Small rigs
Fitting resources
- CPU
- 220 tf
- Powergrid
- 70 MW
- Calibration
- 400
Drones
- Drone bay
- 20 m³
- Drone bandwidth
- 10 Mbit/s
Capacitor
- Capacity
- 950 GJ
- Recharge time
- 340 s
Defense
- Shield
- 475 HP
- Armor
- 1,250 HP
- Structure
- 1,010 HP
Targeting
- Max targeting range
- 60 km
- Max locked targets
- 7
- Scan resolution
- 525 mm
- Signature radius
- 62 m
Navigation
- Max velocity
- 325 m/s
- Inertia modifier
- 2.88x
- Warp speed
- 4.5 AU/s
- Mass
- 1,450,000 kg
Variations
2 versions of this item, by meta level, priced at Jita
| Item | Meta group | Meta level | Jita sell | Jita buy |
|---|---|---|---|---|
|
|
Tech I | 0 | 28,210,000 | 25,560,000 |
|
|
Tech II | 5 | 477,600,000 | 423,800,000 |
SKINs
8 SKIN licenses for this ship, priced at Jita. Some only come from events or the New Eden Store.
| SKIN | License | Jita sell | Jita buy |
|---|---|---|---|
|
|
Permanent | 23,420,000,000 | 8,501,000,000 |
|
|
Permanent | 1,062,000,000 | 309,800,000 |
|
|
Permanent | 399,900,000 | 170,100,000 |
|
|
Permanent | 4,537,000,000 | 2,505,000,000 |
|
|
Permanent | — | 291,900,000 |
|
|
Permanent | 15,990,000,000 | 3,558,000,000 |
|
|
Permanent | 484,000,000 | 253,100,000 |
|
|
Permanent | not on the market | |
Industry
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