Salvation
Type #92822
13,950,000 m³
1,300,000 m³ packaged
Description
As the dust settled following the Warpath conflict of YC128, many smaller holdings on the fringes of the Amarr Empire fell into chaos. The constant onslaughts of Minmatar Republic strike teams had left these communities exposed to pirate attacks and vulnerable to internal revolt. Local holders sought a means to reimpose control while relying on their own fleets, which unlike the Imperial Navy, were largely made up of small and medium-sized ships.
They needed a way to improve the operational efficiency of these fleets while also demonstrating the awesome power of the Empire that backs them. Carthum Conglomerate’s solution to this problem was the Salvation. An advanced support carrier with robust command burst functions, it was capable of elevating a group of lesser vessels into an unstoppable armada.
They needed a way to improve the operational efficiency of these fleets while also demonstrating the awesome power of the Empire that backs them. Carthum Conglomerate’s solution to this problem was the Salvation. An advanced support carrier with robust command burst functions, it was capable of elevating a group of lesser vessels into an unstoppable armada.
Amarr Carrier bonuses (per skill level)
- 4% bonus to all armor resistances
- 20% bonus to Support Fighter shield hitpoints
- 10% bonus to Cenobite Support Fighter neutralization strength and optimal range
- 20% increase in Conduit Jump capacity
Command Carriers bonuses (per skill level)
- 5% bonus to Armored Command and Information Command burst strength and duration
- 5% reduction in Capital Micro Jump Drive and Capital Micro Jump Field Generator spool up time
Role bonus
- Can fit Integrated Sensor Array
- Can fit Capital Micro Jump Drive and Capital Micro Jump Field Generator
- Can fit three Command Burst modules
- 200% bonus to Command Burst area of effect range
- 20% bonus to Capital Micro Jump Field Generator maximum ship jump cap
- Can launch Light and Support Fighters
- Can lock at extended ranges
- Conduit Jump capable
- 5x penalty to Entosis Link duration
Price history
Daily average with the day's low–high range, ISK
Daily average
Daily low–high
Units traded per day
Market orders
Loading live orders…
Attributes
The item's base values, before skills, fittings and implants
Structure
- Capacity
- 2,925 m³
- Mass
- 1,260,000,000 kg
- Structure EM Damage Resistance
- 33%
- Structure Explosive Damage Resistance
- 33%
- Structure Hitpoints
- 74,500 HP
- Structure Kinetic Damage Resistance
- 33%
- Structure Thermal Damage Resistance
- 33%
- Volume
- 13,950,000 m³
Shield
- Shield Capacity
- 51,500 HP
- Shield EM Damage Resistance
- 0%
- Shield Explosive Damage Resistance
- 81.25%
- Shield Kinetic Damage Resistance
- 62.5%
- Shield recharge time
- 15,000 s
- Shield Thermal Damage Resistance
- 20%
Armor
- Armor EM Damage Resistance
- 50%
- Armor Explosive Damage Resistance
- 70%
- Armor Hitpoints
- 70,000 HP
- Armor Kinetic Damage Resistance
- 55%
- Armor Thermal Damage Resistance
- 35%
Capacitor
- Capacitor Capacity
- 62,850 GJ
- Capacitor Recharge time
- 4,824.2 s
Targeting
- Maximum Locked Targets
- 14
- Maximum Targeting Range
- 315 km
- RADAR Sensor Strength
- 72 points
- Scan Resolution
- 79 mm
- Signature Radius
- 10.635 km
Fitting
- CPU Output
- 820 tf
- High Slots
- 6
- Low Slots
- 8
- Medium Slots
- 4
- Powergrid Output
- 786,075 MW
- Rig Slots
- 2
Speed and Travel
- Inertia Modifier
- 0.041x
- Maximum Velocity
- 80 m/s
- Ship Warp Speed
- 1 AU/s
Hangars & Bays
- Fleet Hangar Capacity
- 10,000 m³
- Fuel Bay Capacity
- 7,500 m³
- Ship Maintenance Bay Capacity
- 2,000,000 m³
Fighter Attributes
- Fighter Hangar Capacity
- 65,000 m³
- Fighter Squadron Launch Tubes
- 4
- Light Fighter Squadron Limit
- 2
- Support Fighter Squadron Limit
- 4
EW - Resistance
- Capacitor Warfare Resistance
- 0%
- Entosis Assistance Impedance
- 99.999%
- Remote Capacitor Transmitter Impedance
- 0%
- Remote Electronic Assistance Impedance
- 0%
- Remote Logistics Impedance
- 0%
- Sensor Warfare Resistance
- 0%
- Stasis Webifier Resistance
- 0%
- Target Painter Resistance
- 0%
- Weapon Disruption Resistance
- 0%
Miscellaneous
- Banned in High Sec Space
- Yes
- Calibration
- 400 points
- Conduit Jump Consumption Amount
- 3,000
- Conduit Jump Passenger Count
- 5
- Jump Drive Capacitor Need
- 95%
- Jump Drive Consumption Amount
- 3,000
- Jump Drive Fuel Need
- Helium Isotopes
- Maximum Concurrent Operational Users
- 10
- Maximum Directional Scan Range
- 2,147,483,647 km
- Maximum Jump Range
- 3.75 ly
- Maximum Operational Distance
- 5,000 m
- Rig Size
- X-Large
- Tech Level
- Level 1
Required skills
To use this item, with the skills each of those needs first
Log in and allow a character to share its skills to see which of these you have.
Fitting
Slots, fitting resources and base stats, before skills and modules
High slots6
Medium slots4
Low slots8
Rig slots2
X-Large rigs
Fitting resources
- CPU
- 820 tf
- Powergrid
- 786,075 MW
- Calibration
- 400
Capacitor
- Capacity
- 62,850 GJ
- Recharge time
- 4,824.2 s
Defense
- Shield
- 51,500 HP
- Armor
- 70,000 HP
- Structure
- 74,500 HP
Targeting
- Max targeting range
- 315 km
- Max locked targets
- 14
- Scan resolution
- 79 mm
- Signature radius
- 10.635 km
Navigation
- Max velocity
- 80 m/s
- Inertia modifier
- 0.041x
- Warp speed
- 1.5 AU/s
- Mass
- 1,260,000,000 kg
SKINs
2 SKIN licenses for this ship, priced at Jita. Some only come from events or the New Eden Store.
| SKIN | License | Jita sell | Jita buy |
|---|---|---|---|
|
|
Permanent | not on the market | |
|
|
Permanent | 339,900,000 | 266,300,000 |
Industry
Loading blueprint and material data…