Capital Micro Jump Field Generator
Type #83485
4,000 m³
1,000 m³ packaged
Description
This module spools up and then teleports the user and up to 50 nearby non-capital ships along with all drones, fighters, probes and bombs 250km in the direction the ship is facing. This module will also move up to 4 additional capital ships, even those with active effects that would otherwise prevent their movement. All ships teleported will retain their movement direction and velocity in the new location.
Note: The micro jump field only affects capsuleer-piloted ships. The number of capital ships moved is counted separately from the non-capital ships.
Note: The micro jump field only affects capsuleer-piloted ships. The number of capital ships moved is counted separately from the non-capital ships.
Price history
Daily average with the day's low–high range, ISK
Daily average
Daily low–high
Units traded per day
Market orders
Loading live orders…
Attributes
The item's base values, before skills, fittings and implants
Structure
- Structure Hitpoints
- 40 HP
- Volume
- 4,000 m³
Capacitor
- Activation Cost
- 30,000 GJ
Fitting
- Can be fitted to
- Carrier
- Can only be fitted to
- Command Carrier
- CPU usage
- 85 tf
- Powergrid Usage
- 65,000 MW
Speed and Travel
- Area Effect Radius
- 10 km
- Jump Distance
- 250 km
- Maximum Capital Ships Jumped
- 4
- Maximum Ship Jump cap
- 50
EW - Warp Scrambling
- Warp Scramble Duration
- 5 s
Miscellaneous
- Activation time / duration
- 10 s
- Banned in High Sec Space
- Yes
- Cannot Auto Repeat
- Yes
- Disallow Tethering
- Yes
- Meta Level
- Level 1
- Reactivation Delay
- 160 s
- Signature radius bonus
- 150%
- Tech Level
- Level 1
Required skills
To use this item, with the skills each of those needs first
Log in and allow a character to share its skills to see which of these you have.
Fitting
What this needs to be fitted to a ship
Fitting requirements
- Slot
- Medium slot
- CPU
- 85 tf
- Powergrid
- 65,000 MW
Industry
Loading blueprint and material data…