Akoman
Type #95741
234,000 m³
15,000 m³ packaged
Description
In YC128, as the stability of Pochven wavered, the Blood Raiders saw an opportunity to plunder the region for the secrets of Triglavian biotech. The Akoman was constructed to help them take advantage of that opportunity.
Facing off against an inarguably more advanced foe, the Blood Raiders needed a vessel that represented the best of their own technical prowess. This attack battlecruiser allowed Blood Raider fleets to form stronger frontline assaults as they struck at the heart of Triglavian territory.
Facing off against an inarguably more advanced foe, the Blood Raiders needed a vessel that represented the best of their own technical prowess. This attack battlecruiser allowed Blood Raider fleets to form stronger frontline assaults as they struck at the heart of Triglavian territory.
Amarr Battlecruiser bonuses (per skill level)
- 15% bonus to Energy Nosferatu and Energy Neutralizer drain amount
- 20% bonus to Energy Nosferatu and Energy Neutralizer optimal range
- 10% bonus to Energy Nosferatu and Energy Neutralizer falloff range
Minmatar Battlecruiser bonuses (per skill level)
- 20% bonus to Stasis Webifier range
Role bonus
- Energy Nosferatu fitted to this ship will drain targeted ship's capacitor regardless of your own capacitor level
- 125% bonus to Large Energy Turret damage
- 95% reduction in Large Energy Turret powergrid requirement
- 50% reduction in Large Energy Turret CPU requirement
- 50% reduction in Large Energy Turret activation cost
Price history
Daily average with the day's low–high range, ISK
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Attributes
The item's base values, before skills, fittings and implants
Structure
- Capacity
- 500 m³
- Mass
- 14,760,000 kg
- Structure EM Damage Resistance
- 33%
- Structure Explosive Damage Resistance
- 33%
- Structure Hitpoints
- 2,500 HP
- Structure Kinetic Damage Resistance
- 33%
- Structure Thermal Damage Resistance
- 33%
- Volume
- 234,000 m³
Shield
- Shield Capacity
- 2,000 HP
- Shield EM Damage Resistance
- 0%
- Shield Explosive Damage Resistance
- 50%
- Shield Kinetic Damage Resistance
- 40%
- Shield recharge time
- 1,400 s
- Shield Thermal Damage Resistance
- 20%
Armor
- Armor EM Damage Resistance
- 50%
- Armor Explosive Damage Resistance
- 20%
- Armor Hitpoints
- 2,700 HP
- Armor Kinetic Damage Resistance
- 25%
- Armor Thermal Damage Resistance
- 35%
Capacitor
- Capacitor Capacity
- 3,500 GJ
- Capacitor Recharge time
- 875 s
Targeting
- Maximum Locked Targets
- 7
- Maximum Targeting Range
- 70 km
- RADAR Sensor Strength
- 25 points
- Scan Resolution
- 230 mm
- Signature Radius
- 210 m
Fitting
- CPU Output
- 345 tf
- High Slots
- 6
- Low Slots
- 7
- Medium Slots
- 4
- Powergrid Output
- 1,300 MW
- Rig Slots
- 3
- Turret Hardpoints
- 4
Speed and Travel
- Inertia Modifier
- 0.47x
- Maximum Velocity
- 220 m/s
- Ship Warp Speed
- 1 AU/s
EW - Resistance
- Capacitor Warfare Resistance
- 0%
- Sensor Warfare Resistance
- 0%
- Stasis Webifier Resistance
- 0%
- Weapon Disruption Resistance
- 0%
Miscellaneous
- Calibration
- 350 points
- Maximum Directional Scan Range
- 2,147,483,647 km
- Rig Size
- Medium
- Tech Level
- Level 1
Required skills
To use this item, with the skills each of those needs first
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Fitting
Slots, fitting resources and base stats, before skills and modules
High slots6
4 turrets
Medium slots4
Low slots7
Rig slots3
Medium rigs
Fitting resources
- CPU
- 345 tf
- Powergrid
- 1,300 MW
- Calibration
- 350
Capacitor
- Capacity
- 3,500 GJ
- Recharge time
- 875 s
Defense
- Shield
- 2,000 HP
- Armor
- 2,700 HP
- Structure
- 2,500 HP
Targeting
- Max targeting range
- 70 km
- Max locked targets
- 7
- Scan resolution
- 230 mm
- Signature radius
- 210 m
Navigation
- Max velocity
- 220 m/s
- Inertia modifier
- 0.47x
- Warp speed
- 3.5 AU/s
- Mass
- 14,760,000 kg
Industry
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