Coercer Navy Issue
Type #73789
47,000 m³
5,000 m³ packaged
Description
Imperial Navy ship design doctrine tends to return to the tried and tested approach of heavy armor and high-efficiency energy weapons regardless of advances in technology and experiments with tactics. The upgrade brief for the Coercer Navy Issue certainly exemplified this tendency, notably calling for heavily upgraded armor systems and significant improvements in the energy use and damage output of its weapons. The Imperial Navy's continued fascination with energy neutralization as a supplementary weapon system is the only deviation from the core emphasis on fashioning a vessel as hard to crack and potently armed as possible.
Amarr Destroyer bonuses (per skill level)
- 7.5% bonus to ship armor hitpoints
- 7.5% bonus to Small Energy Turret damage
- 10% reduction to Small Energy Turret activation cost
- 10% reduction to Energy Neutralizer activation cost
- 10% bonus to Energy Neutralizer strength
Role bonus
- 50% bonus to Small Energy Turret optimal range and falloff
Price history
Daily average with the day's low–high range, ISK
Daily average
Daily low–high
Units traded per day
Market orders
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Attributes
The item's base values, before skills, fittings and implants
Structure
- Capacity
- 375 m³
- Mass
- 1,650,000 kg
- Structure EM Damage Resistance
- 33%
- Structure Explosive Damage Resistance
- 33%
- Structure Hitpoints
- 1,200 HP
- Structure Kinetic Damage Resistance
- 33%
- Structure Thermal Damage Resistance
- 33%
- Volume
- 47,000 m³
Shield
- Shield Capacity
- 1,050 HP
- Shield EM Damage Resistance
- 0%
- Shield Explosive Damage Resistance
- 50%
- Shield Kinetic Damage Resistance
- 40%
- Shield recharge time
- 625 s
- Shield Thermal Damage Resistance
- 20%
Armor
- Armor EM Damage Resistance
- 50%
- Armor Explosive Damage Resistance
- 20%
- Armor Hitpoints
- 1,350 HP
- Armor Kinetic Damage Resistance
- 25%
- Armor Thermal Damage Resistance
- 35%
Capacitor
- Capacitor Capacity
- 700 GJ
- Capacitor Recharge time
- 370 s
Targeting
- Maximum Locked Targets
- 7
- Maximum Targeting Range
- 34 km
- RADAR Sensor Strength
- 11 points
- Scan Resolution
- 475 mm
- Signature Radius
- 65 m
Fitting
- CPU Output
- 172 tf
- High Slots
- 7
- Low Slots
- 4
- Medium Slots
- 2
- Powergrid Output
- 73 MW
- Rig Slots
- 3
- Turret Hardpoints
- 6
Speed and Travel
- Ansiblex Activation Cost
- 6,000 GJ
- Inertia Modifier
- 2.78x
- Maximum Velocity
- 260 m/s
- Ship Warp Speed
- 1 AU/s
EW - Resistance
- Capacitor Warfare Resistance
- 0%
- Sensor Warfare Resistance
- 0%
- Stasis Webifier Resistance
- 0%
- Weapon Disruption Resistance
- 0%
Miscellaneous
- Calibration
- 400 points
- Maximum Directional Scan Range
- 2,147,483,647 km
- Rig Size
- Small
- Tech Level
- Level 1
Required skills
To use this item, with the skills each of those needs first
Log in and allow a character to share its skills to see which of these you have.
Fitting
Slots, fitting resources and base stats, before skills and modules
High slots7
6 turrets
Medium slots2
Low slots4
Rig slots3
Small rigs
Fitting resources
- CPU
- 172 tf
- Powergrid
- 73 MW
- Calibration
- 400
Capacitor
- Capacity
- 700 GJ
- Recharge time
- 370 s
Defense
- Shield
- 1,050 HP
- Armor
- 1,350 HP
- Structure
- 1,200 HP
Targeting
- Max targeting range
- 34 km
- Max locked targets
- 7
- Scan resolution
- 475 mm
- Signature radius
- 65 m
Navigation
- Max velocity
- 260 m/s
- Inertia modifier
- 2.78x
- Warp speed
- 4.5 AU/s
- Mass
- 1,650,000 kg
Variations
3 versions of this item, by meta level, priced at Jita
SKINs
7 SKIN licenses for this ship, priced at Jita. Some only come from events or the New Eden Store.
| SKIN | License | Jita sell | Jita buy |
|---|---|---|---|
|
|
Permanent | 420,700,000 | 170,100,000 |
|
|
Permanent | 13,000,000 | 2,328,000 |
|
|
Permanent | 133,300,000 | 34,390,000 |
|
|
Permanent | 1,444,000,000 | 66,560,000 |
|
|
Permanent | not on the market | |
|
|
Permanent | not on the market | |
|
|
Permanent | 144,300,000 | 96,520,000 |
Industry
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