Marshal
Type #44996
450,000 m³
50,000 m³ packaged
Description
The venerable Marshal series of battleships have made up the backbone of CONCORD's fleets for a century, in various marks and iterations of a design originally built around the subframe and keel of the Amarr Empire's Apocalypse-class battleship. The appearance of a response force led by Marshal-class battleships invariably ends in the destruction of criminals and terrorists daring to try their luck in high-security space.
Over the course of the Drifter Crisis, the Directive Enforcement Department assessed that the aged design, improved only incrementally over the decades, could no longer meet the challenges facing CONCORD. The Marshal was therefore included in CONCORD Aerospace's "Force Majeure Program" to develop enhanced and totally overhauled versions of its core inventory of police action and combat vessels.
While CONCORD Aerospace successfully upgraded the Marshal and other DED vessels with hyper-advanced technology, the program became a severe drain on CONCORD's resources. Consequently, the Inner Circle authorized a limited release of the Marshal, stripped of CONCORD's advanced rapid-deployment and electronic warfare suites, to the capsuleer market via authorized dealers.
Over the course of the Drifter Crisis, the Directive Enforcement Department assessed that the aged design, improved only incrementally over the decades, could no longer meet the challenges facing CONCORD. The Marshal was therefore included in CONCORD Aerospace's "Force Majeure Program" to develop enhanced and totally overhauled versions of its core inventory of police action and combat vessels.
While CONCORD Aerospace successfully upgraded the Marshal and other DED vessels with hyper-advanced technology, the program became a severe drain on CONCORD's resources. Consequently, the Inner Circle authorized a limited release of the Marshal, stripped of CONCORD's advanced rapid-deployment and electronic warfare suites, to the capsuleer market via authorized dealers.
Gallente Battleship bonuses (per skill level)
- 10% bonus to Large Hybrid Turret damage
- 7.5% bonus to Large Hybrid Turret tracking speed
Minmatar Battleship bonuses (per skill level)
- 10% bonus to Large Projectile Turret rate of fire
- 10% bonus to Large Projectile Turret falloff
Caldari Battleship bonuses (per skill level)
- 7.5% bonus to Rapid Heavy Missile, Cruise Missile and Torpedo Launcher rate of fire
- 10% bonus to Cruise Missile and Torpedo flight time
Amarr Battleship bonuses (per skill level)
- 10% bonus to Large Energy Turret damage
- 10% bonus to Large Energy Turret optimal range
Black Ops bonuses (per skill level)
- 10% bonus to Warp Scrambler and Warp Disruptor optimal range
- 20% bonus to Stasis Webifier optimal range
- 10% bonus to warp speed and acceleration
Role bonus
- Can fit Cynosural Field Generator, Covert Cynosural Field Generator, and Covert Jump Portal Generator modules
- No targeting delay after Cloaking Device deactivation
- Cloak reactivation delay reduced to 5 seconds
- 75% reduction to effective distance traveled for jump fatigue
- 10% bonus to security status gains from destruction of non-capsuleer pirates while flying this ship
- Armor Repairer and Shield Booster effectiveness increased by a percentage equal to 10x pilot security status, with a floor of 0% and ceiling of 50%
- 650% bonus to ship max velocity when using Cloaking Devices
- 100% bonus to Shield Extender hitpoints
- 50% bonus to Armor Plate hitpoints
- 5% additional bonus to Reinforced Bulkhead hitpoints
- 50% reduction in Cynosural Field Generator and Covert Cynosural Field Generator duration
Price history
Daily average with the day's low–high range, ISK
Daily average
Daily low–high
Units traded per day
Market orders
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Attributes
The item's base values, before skills, fittings and implants
Structure
- Capacity
- 800 m³
- Frigate Escape Bay
- 1
- Mass
- 150,000,000 kg
- Structure EM Damage Resistance
- 33%
- Structure Explosive Damage Resistance
- 33%
- Structure Hitpoints
- 4,000 HP
- Structure Kinetic Damage Resistance
- 33%
- Structure Thermal Damage Resistance
- 33%
- Volume
- 450,000 m³
Shield
- Shield Capacity
- 5,000 HP
- Shield EM Damage Resistance
- 40%
- Shield Explosive Damage Resistance
- 40%
- Shield Kinetic Damage Resistance
- 40%
- Shield recharge time
- 3,125 s
- Shield Thermal Damage Resistance
- 40%
Armor
- Armor EM Damage Resistance
- 40%
- Armor Explosive Damage Resistance
- 40%
- Armor Hitpoints
- 5,000 HP
- Armor Kinetic Damage Resistance
- 40%
- Armor Thermal Damage Resistance
- 40%
Capacitor
- Capacitor Capacity
- 5,000 GJ
- Capacitor Recharge time
- 1,000 s
Targeting
- Gravimetric Sensor Strength
- 40 points
- Maximum Locked Targets
- 7
- Maximum Targeting Range
- 91 km
- Scan Resolution
- 235 mm
- Signature Radius
- 330 m
Fitting
- CPU Need Bonus
- -99%
- CPU Output
- 800 tf
- High Slots
- 8
- Launcher Hardpoints
- 6
- Low Slots
- 7
- Medium Slots
- 7
- Powergrid Output
- 18,000 MW
- Rig Slots
- 2
- Turret Hardpoints
- 6
Speed and Travel
- Ansiblex Activation Cost
- 18,000 GJ
- Inertia Modifier
- 0.07x
- Maximum Velocity
- 110 m/s
- Ship Warp Speed
- 1 AU/s
Bonuses
- Cloak Reactivation Delay
- 5 s
Hangars & Bays
- Fuel Bay Capacity
- 2,150 m³
EW - Resistance
- Capacitor Warfare Resistance
- 0%
- Sensor Warfare Resistance
- 0%
- Stasis Webifier Resistance
- 0%
- Weapon Disruption Resistance
- 0%
Miscellaneous
- Calibration
- 400 points
- Conduit Jump Consumption Amount
- 1,000
- Conduit Jump Passenger Count
- 30
- Duration Bonus
- -50%
- Jump Drive Capacitor Need
- 95%
- Jump Drive Consumption Amount
- 700
- Jump Drive Fuel Need
- Helium Isotopes
- Jump Fatigue Multiplier
- 0.25x
- Maximum Directional Scan Range
- 2,147,483,647 km
- Maximum Jump Range
- 4 ly
- Meta Level
- Level 5
- Rig Size
- Large
- Tech Level
- Level 2
Required skills
To use this item, with the skills each of those needs first
Log in and allow a character to share its skills to see which of these you have.
Fitting
Slots, fitting resources and base stats, before skills and modules
High slots8
6 turrets · 6 launchers
Medium slots7
Low slots7
Rig slots2
Large rigs
Fitting resources
- CPU
- 800 tf
- Powergrid
- 18,000 MW
- Calibration
- 400
Capacitor
- Capacity
- 5,000 GJ
- Recharge time
- 1,000 s
Defense
- Shield
- 5,000 HP
- Armor
- 5,000 HP
- Structure
- 4,000 HP
Targeting
- Max targeting range
- 91 km
- Max locked targets
- 7
- Scan resolution
- 235 mm
- Signature radius
- 330 m
Navigation
- Max velocity
- 110 m/s
- Inertia modifier
- 0.07x
- Warp speed
- 3 AU/s
- Mass
- 150,000,000 kg
SKINs
17 SKIN licenses for this ship, priced at Jita. Some only come from events or the New Eden Store.
| SKIN | License | Jita sell | Jita buy |
|---|---|---|---|
|
|
Permanent | 28,970,000,000 | 20,080,000,000 |
|
|
Permanent | 25,550,000 | 12,000,000 |
|
|
Permanent | 69,990,000 | 25,440,000 |
|
|
Permanent | — | 60,100,000 |
|
|
Permanent | — | 1,564,000,000 |
|
|
Permanent | not on the market | |
|
|
Permanent | — | 875,000,000 |
|
|
Permanent | 1,247,000,000 | 661,500,000 |
|
|
Permanent | — | 1,505,000,000 |
|
|
Permanent | — | 668,700,000 |
|
|
Permanent | 3,792,000,000 | 1,798,000,000 |
|
|
Permanent | 1,391,000,000 | 810,100,000 |
|
|
Permanent | 7,500,000 | 61,160 |
|
|
Permanent | not on the market | |
|
|
Permanent | 2,484,000,000 | 56,100,000 |
|
|
Permanent | 2,940,000,000 | 1,721,000,000 |
|
|
Permanent | 7,312,000,000 | 1,069,000,000 |
Industry
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