Capital Emergency Hull Energizer II
Type #40717
8,000 m³
2,000 m³ packaged
Description
Specialized damage control module that utilizes a combination of containment field emitters and electromagnetic molecular hull reinforcers to resist damage to the core structure of your ship. Burns out after a single use.
Note: Only one Damage Control can be fit at a given time. May only be fitted to capital ships.
Note: Only one Damage Control can be fit at a given time. May only be fitted to capital ships.
Price history
Daily average with the day's low–high range, ISK
Daily average
Daily low–high
Units traded per day
Market orders
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Attributes
The item's base values, before skills, fittings and implants
Structure
- Mass
- 5,000 kg
- Structure EM Damage Resistance
- 95%
- Structure Explosive Damage Resistance
- 95%
- Structure Hitpoints
- 40 HP
- Structure Kinetic Damage Resistance
- 95%
- Structure Thermal Damage Resistance
- 95%
- Volume
- 8,000 m³
Capacitor
- Activation Cost
- 12,000 GJ
Fitting
- Can be fitted to
- Force Auxiliary
- Can only be fitted to
- Carrier
- CPU usage
- 80 tf
- Powergrid Usage
- 120,000 MW
Miscellaneous
- Activation time / duration
- 17.5 s
- Cannot Auto Repeat
- Yes
- Meta Level
- Level 5
- Tech Level
- Level 2
Required skills
To use this item, with the skills each of those needs first
Log in and allow a character to share its skills to see which of these you have.
Fitting
What this needs to be fitted to a ship
Fitting requirements
- Slot
- Low slot
- CPU
- 80 tf
- Powergrid
- 120,000 MW
Variations
5 versions of this item, by meta level, priced at Jita
| Item | Meta group | Meta level | Jita sell | Jita buy |
|---|---|---|---|---|
|
|
Tech I | 0 | 34,310,000 | 20,580,000 |
|
|
Tech I | 1 | 71,920,000 | 36,480,000 |
|
|
Tech I | 1 | 55,000,000 | 650,100 |
|
|
Tech II | 5 | 80,000,000 | 55,100,000 |
|
|
Faction | 8 | 336,700,000 | 97,430,000 |
Industry
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