Siege Module I
Type #20280
4,000 m³
1,000 m³ packaged
Description
An electronic interface designed to augment and enhance a dreadnought's siege warfare abilities. Through a series of electromagnetic polarity field shifts, the siege module diverts energy from the ship's propulsion and warp systems to lend additional power to its offensive and defensive capabilities.
This results in a tremendous increase in damage, as well as a greatly increased rate of defensive self-sustenance. Defensive benefits include improved self-repair and shield boosting effectiveness, as well as increased resistance to most forms of electronic warfare. As a side effect of the ionic field created by the siege module, beneficial remote repair and capacitor transfer effects are ineffective against the fitted ship while the module is active.
In addition, the lack of power to locomotion systems means that neither standard propulsion nor warp travel are available to the ship nor are you allowed to dock until out of siege mode.
Notes:
- A siege module requires Strontium clathrates to run and operate effectively.
- Bonuses to the Shield Booster amount and duration are only applied to Capital sized boosters.
- Bonuses to the Armor Repairer amount and duration are only applied to Capital sized repairers.
- Only one siege module can be fitted to a dreadnought class ship. The increased shield boosting and armor repairing gained from the Siege Module is subject to a stacking penalty when used with other similar modules that affect the same attribute on the ship.
This results in a tremendous increase in damage, as well as a greatly increased rate of defensive self-sustenance. Defensive benefits include improved self-repair and shield boosting effectiveness, as well as increased resistance to most forms of electronic warfare. As a side effect of the ionic field created by the siege module, beneficial remote repair and capacitor transfer effects are ineffective against the fitted ship while the module is active.
In addition, the lack of power to locomotion systems means that neither standard propulsion nor warp travel are available to the ship nor are you allowed to dock until out of siege mode.
Notes:
- A siege module requires Strontium clathrates to run and operate effectively.
- Bonuses to the Shield Booster amount and duration are only applied to Capital sized boosters.
- Bonuses to the Armor Repairer amount and duration are only applied to Capital sized repairers.
- Only one siege module can be fitted to a dreadnought class ship. The increased shield boosting and armor repairing gained from the Siege Module is subject to a stacking penalty when used with other similar modules that affect the same attribute on the ship.
Price history
Daily average with the day's low–high range, ISK
Daily average
Daily low–high
Units traded per day
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Attributes
The item's base values, before skills, fittings and implants
Structure
- Mass
- 1 kg
- Structure Hitpoints
- 999,999 HP
- Volume
- 4,000 m³
Fitting
- Can be fitted to
- Lancer Dreadnought
- Can only be fitted to
- Dreadnought
- CPU usage
- 100 tf
- Powergrid Usage
- 100,000 MW
Bonuses
- Armor Repairer / Shield Booster Amount Bonus
- 100%
- Armor Repairer / Shield Booster Duration Bonus
- -50%
- Mass multiplier
- 10x
- Rapid Torpedo Launcher Bonus
- -80%
- Remote Assistance Impedance Bonus
- -80%
- Remote Capacitor Transmitter Impedance Bonus
- -100%
- Remote Repair Impedance Bonus
- -100%
- Sensor Dampener Resistance Bonus
- -60%
- Siege Missile Damage Bonus
- 165%
- Torpedo Velocity Bonus
- 150%
- Turret Damage Bonus
- 700%
- Weapon Disruption Resistance Bonus
- -60%
- XL Launcher ROF Bonus
- -80%
EW - Resistance
- ECM Resistance
- 99.999%
EW - Webbing
- Maximum Velocity Bonus
- -100%
Miscellaneous
- Activation time / duration
- 300 s
- Consumption Quantity
- 250
- Consumption Type
- Strontium Clathrates
- Disallow Activation In Warp
- Yes
- Disallow Docking
- Yes
- Disallow Tethering
- Yes
- Tech Level
- Level 1
Required skills
To use this item, with the skills each of those needs first
Log in and allow a character to share its skills to see which of these you have.
Fitting
What this needs to be fitted to a ship
Fitting requirements
- Slot
- High slot
- CPU
- 100 tf
- Powergrid
- 100,000 MW
Variations
3 versions of this item, by meta level, priced at Jita
| Item | Meta group | Meta level | Jita sell | Jita buy |
|---|---|---|---|---|
|
|
Tech I | 0 | 84,430,000 | 76,130,000 |
|
|
Tech II | 5 | 116,900,000 | 95,850,000 |
|
|
Officer | 17 | 12,990,000,000 | 137,000,000 |
Industry
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